An architecture for co-designing participatory and knowledge-intensive serious games: ARGILE.
Nour El MawasPublished in: CTS (2014)
Keyphrases
- knowledge intensive
- serious games
- knowledge acquisition
- virtual environment
- design principles
- educational games
- intelligent tutoring
- game engine
- game play
- human resources
- game development
- social skills
- computer games
- educational tools
- law enforcement
- game design
- learning processes
- game based learning
- digital games
- communication skills
- usability testing
- video games
- learning scenarios
- knowledge workers
- distance learning
- design process
- information integration
- knowledge management
- social networks