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A ray queueing and sorting design for real time ray casting.

Michael C. Doggett
Published in: ISCAS (2000)
Keyphrases
  • real time
  • ray casting
  • gpu implementation
  • volume rendering
  • volume visualization
  • computer aided
  • volume data
  • vision system
  • three dimensional
  • image sequences
  • pose estimation
  • efficient implementation
  • hardware design