GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting.
Joanna WaczynskaPiotr BoryckiSlawomir Konrad TadejaJacek TaborPrzemyslaw SpurekPublished in: CoRR (2024)
Keyphrases
- video games
- game theory
- game theoretic
- maximum likelihood
- weighted majority
- game design
- computer games
- perfect information
- volume rendering
- image based rendering
- cooperative
- human computation
- gaussian model
- nash equilibrium
- gaussian noise
- online game
- game playing
- d mesh
- game development
- imperfect information
- game play
- density function
- neural network
- volume visualization