Gait rehabilitation with a high tech platform based on virtual reality conveys improvements in walking ability of children suffering from acquired brain injury.
Emilia BiffiElena BerettaEleonora DiellaDaniele PanzeriCristina MaghiniAnna Carla TurconiSandra StrazzerGianluigi ReniPublished in: EMBC (2015)
Keyphrases
- virtual reality
- high tech
- brain injury
- virtual environment
- tangible user interface
- human gait
- biped robot
- computer graphics
- gait patterns
- virtual world
- virtual laboratory
- three dimensional
- augmented reality
- human walking
- photorealistic
- virtual museum
- virtual humans
- real time
- gait analysis
- virtual reality technology
- computer animation
- legged robots
- virtual space
- multi sensory
- gait recognition
- human body
- visual data mining
- collaborative virtual environments
- force feedback
- person identification
- functional magnetic resonance imaging
- motion capture
- interactive virtual
- medical images
- data mining