Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study.
Phaedra MohammedPermanand MohanPublished in: Edutainment (2009)
Keyphrases
- attitudes toward
- educational games
- sixth grade
- computer lab
- foreign language
- children learn
- intelligent tutor
- video games
- statistically significant
- computer technology
- serious games
- gender differences
- quantitative data
- interactive learning environments
- game development
- student modeling
- game design
- computer programming
- college students
- computer games
- learning environment
- college level
- student attitudes
- programming course
- high school students
- game based learning
- student model
- tutoring system
- learning styles