Artificial intelligence-based personalized serious game for enhancing the physical and cognitive abilities of the elderly.
Sung-Jong EunEun Joung KimYoon Jung KimPublished in: Future Gener. Comput. Syst. (2023)
Keyphrases
- cognitive abilities
- serious games
- artificial intelligence
- virtual environment
- game engine
- game development
- game play
- learning scenarios
- educational games
- machine learning
- computer games
- video games
- learning processes
- design principles
- expert systems
- game design
- ambient intelligence
- e learning
- cognitive science
- databases
- software engineering
- database systems
- user modeling
- working memory
- learning achievement
- decision making