Teacher readiness to adopt game-based mobile learning with augmented reality.
Margarida Morais MarquesLúcia PomboPublished in: IxD&A (2019)
Keyphrases
- augmented reality
- mobile learning
- game based learning
- mobile devices
- learning activities
- m learning
- learning experience
- learning games
- language learning
- learning process
- mobile phone
- higher education
- learning tools
- virtual reality
- university students
- human computer interaction
- mixed reality
- virtual objects
- learning technologies
- mobile technologies
- multi user
- e learning
- handheld devices
- real environment
- professional development
- mobile learning environment
- head mounted display
- learning content
- virtual environment
- pervasive learning
- live video
- expert systems
- learning environment
- three dimensional