Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games.
Rink WeijsGeertje BekebredeIgor NikolicPublished in: GALA (2016)
Keyphrases
- serious games
- competence development
- learning environment
- learning scenarios
- video games
- lifelong learning
- virtual environment
- learning experience
- communication skills
- learning processes
- computer games
- learning process
- information systems
- student learning
- high school
- higher education
- learning styles
- collaborative learning
- social interaction
- distance education
- game design
- e learning
- pedagogical approaches
- cost effective
- learning outcomes
- learning activities
- design principles
- database systems
- metadata
- informal learning
- social networks