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Gamification: Influencing value-perception of target behaviours.
Ryan Rui Yang Tan
Vivian Hsueh-Hua Chen
Published in:
GamiFIN (2017)
Keyphrases
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target recognition
machine intelligence
target tracking
data sets
image sequences
human behaviour
multiple targets
visual perception
user experience
learning process
case study
decision trees
information systems
computer vision
search engine
learning algorithm
genetic algorithm
data mining