Educating via entertainment media: the Sesame Workshop approach.
Glenda RevellePublished in: Comput. Entertain. (2003)
Keyphrases
- multimedia
- multimedia data
- digital media
- databases
- selected papers
- computer games
- real time
- cross media
- artificial intelligence
- multimedia content
- video games
- national science foundation
- international conference
- computational intelligence
- artificial neural networks
- case study
- knowledge base
- e learning
- information retrieval
- real world