Fear and loathing in VR: the emotional and physiological effects of immersive games.
Jeroen S. LemmensMonika SimonSindy R. SumterPublished in: Virtual Real. (2022)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual space
- virtual reality environments
- game theory
- game players
- virtual characters
- computer games
- serious games
- game playing
- virtual reality technology
- video games
- computer graphics
- multi agent
- incomplete information
- game theoretic
- heart rate
- augmented reality
- mixed reality
- virtual training
- monte carlo tree search
- signal processing
- learning games
- learning agents
- repeated games
- imperfect information
- simulation environment
- emotional state
- three dimensional
- multi user
- game play
- nash equilibrium