Gaze-corrected view generation using stereo camera system for immersive videoconferencing.
Sang-Beom LeeIn-Yong ShinYo-Sung HoPublished in: IEEE Trans. Consumer Electron. (2011)
Keyphrases
- stereo camera
- video conferencing
- eye contact
- vision system
- stereo vision
- stereo images
- video compression
- depth information
- eye tracking
- point cloud
- distance learning
- gesture recognition
- eye movements
- human computer interaction
- learning environment
- visual attention
- disparity map
- multiple views
- audio visual
- online learning
- real time
- video data
- stereo pair
- high quality
- machine learning