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Huge texture mapping for real-time visualization of large-scale terrain.
Wei Hua
Huaisheng Zhang
Yanqing Lu
Hujun Bao
Qunsheng Peng
Published in:
VRST (2004)
Keyphrases
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texture mapping
graphics hardware
real time
computer graphics
photorealistic
image based rendering
d objects
human faces
multiview geometry
d mesh
three dimensional
image processing
vision system
computer vision
high quality