Depth-of-field blur effects for first-person navigation in virtual environments.
Sébastien HillaireAnatole LécuyerRémi CozotGéry CasiezPublished in: VRST (2007)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- multi user
- computer graphics
- physical environment
- collision detection
- role play
- defocused images
- depth map
- virtual learning environments
- virtual characters
- natural interaction
- space variant
- serious games
- real environment
- interaction model
- virtual space
- virtual objects
- virtual humans
- learning processes
- virtual training
- real time