Young and old users prefer immersive virtual reality over a social robot for short-term cognitive training.
Orit CohaviShelly Levy-TzedekPublished in: Int. J. Hum. Comput. Stud. (2022)
Keyphrases
- virtual reality
- short term
- long term
- virtual training
- virtual environment
- virtual humans
- virtual world
- three dimensional
- virtual reality technology
- short term and long term
- load forecasting
- augmented reality
- virtual space
- photorealistic
- computer graphics
- user interface
- long term memory
- virtual museum
- short and long term
- virtual reality environments
- forecasting model
- wind speed
- stock market
- user experience
- medium term
- motion prediction
- tangible user interface
- interactive virtual
- collaborative virtual environments
- mixed reality
- power generation
- neural network
- immersive environments
- computer animation
- regression model
- force feedback
- power system
- digital libraries
- pattern recognition