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Negative Effects of Gamification in Education Software: Systematic Mapping and Practitioner Perceptions.

Cláuvin AlmeidaMarcos KalinowskiAnderson UchôaBruno Feijó
Published in: CoRR (2023)
Keyphrases
  • negative effects
  • positive effects
  • serious games
  • software development
  • e learning
  • case study
  • mobile devices
  • distance education
  • privacy concerns
  • data management
  • distance learning