From Gamenics to Servicenics: Lessons Learned in Mobile Social Games in Japan toward Service Engineering.
Toshihiko YamakamiPublished in: AINA Workshops (2012)
Keyphrases
- lessons learned
- case study
- future directions
- web services
- service discovery
- software engineering
- service providers
- game theory
- video games
- participatory design
- artificial intelligence
- computer games
- mobile phone
- computer science
- educational games
- nash equilibria
- engineering design
- trade off
- software intensive systems
- design process
- service oriented architecture
- grounded theory
- game development
- engineering problems
- engineering students