Compressing Chess Games with the Help of a Fast Deterministic Chess Program.
Ingo AlthöferPublished in: J. Int. Comput. Games Assoc. (1990)
Keyphrases
- computer chess
- evaluation function
- brute force
- board game
- game tree search
- game playing
- imperfect information
- heuristic search
- game tree
- games played
- general game playing
- monte carlo search
- computer games
- perfect information
- two player games
- data structure
- black box
- video games
- decision problems
- state space
- human players
- cooperative
- program execution
- minimax search
- artificial intelligence