The Game Designer's Perspectives and the DIZU-EVG Instrument for Educational Video Games.
Yavor DankovPublished in: NiDS (2) (2023)
Keyphrases
- educational video games
- video games
- educational games
- computer games
- game play
- game design
- game theory
- nash equilibrium
- game based learning
- user interface
- game playing
- learning tools
- serious games
- learning games
- imperfect information
- learning experience
- game theoretic
- design process
- online game
- game development
- virtual world
- perfect information
- pursuit evasion
- case study
- multimedia
- cooperative
- learning process