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ESCOT: Coordinating the Influence of R&D and Classroom Practice to Produce Educational Software From Reusable Components.
Jeremy Roschelle
Chris DiGiano
Published in:
Interact. Learn. Environ. (2004)
Keyphrases
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educational software
reusable components
software design
software reuse
classroom practice
source code
software development
computer games
design rationale
teacher education
software components
high level
learning objects
single user