What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters.
Maximilian WittmannBenedikt MorschheuserPublished in: GamiFIN (2022)
Keyphrases
- literature review
- design patterns
- designing effective
- computer games
- video games
- learning games
- software engineering
- case study
- serious games
- object oriented
- design principles
- human players
- database driven
- software design
- artificial intelligence
- current issues
- object oriented software
- software systems
- game theory
- software architecture
- usage scenarios
- cooperative
- multi agent systems
- learning objects
- behavioural patterns
- open source
- game play
- information filtering
- search engine
- learning algorithm
- process model
- educational games
- log mining