Cybercrime and Video Games: Exploring children's safety in the gaming environment.
Matteo CurcioPublished in: EICC (2023)
Keyphrases
- video games
- educational games
- computer games
- game play
- game design
- learning experience
- game engine
- autistic children
- game players
- game based learning
- commercial games
- pilot study
- mathematics learning
- learning tools
- mobile robot
- serious games
- game playing
- game development
- playing games
- computer supported collaboration
- information technology
- socio economic
- young children
- statistically significant
- virtual world
- virtual environment
- case study
- educational video games