The False Utopia of VR Gaming: The Mind and Body Under VR Video Games.
Shuo LiuPublished in: HCI (22) (2023)
Keyphrases
- video games
- virtual reality
- virtual environment
- educational games
- game play
- learning experience
- computer games
- serious games
- game design
- game playing
- learning tools
- artificial intelligence
- augmented reality
- virtual world
- virtual space
- game based learning
- game players
- commercial games
- haptic device
- computer programs
- human body
- case study
- computer graphics