"It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences.
Julia Ayumi BoppElisa D. MeklerKlaus OpwisPublished in: CHI Extended Abstracts (2015)
Keyphrases
- video games
- game playing
- case study
- educational games
- nash equilibrium
- computer games
- neural network
- game design
- game play
- virtual world
- game theory
- serious games
- optimal strategy
- interactive narrative
- pursuit evasion
- role playing game
- game development
- real time
- moving objects
- game based learning
- nash equilibria
- moving target
- imperfect information
- game tree search
- coalitional games
- perfect information
- social networks
- role playing
- cooperative