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Cross-Industry Innovation: The Transfer of a Service-Based Business Model from the Video Game Industry to the Music Industry.
Florian Waldner
Martin Zsifkovits
Lana Lauren
Kurt Heidenberger
Published in:
EIDWT (2011)
Keyphrases
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case study
probabilistic model
video games
high level
similarity measure
artificial neural networks
management system
learning activities
technology transfer
computational model
conceptual model
world wide
market share
learning algorithm
puts forward
statistical model
virtual environment
prior knowledge