Building a No Limit Texas Hold'em Poker Agent Based on Game Logs Using Supervised Learning.
Luís Filipe TeófiloLuís Paulo ReisPublished in: AIS (2011)
Keyphrases
- supervised learning
- game theoretic
- unsupervised learning
- imperfect information
- opponent modeling
- computer poker
- game playing
- multi player
- game theory
- video games
- expectation maximization
- imperfect information games
- learning algorithm
- game play
- machine learning
- nash equilibrium
- active learning
- computer games
- monte carlo
- em algorithm
- learning tasks
- class labels
- virtual world
- game tree search
- semi supervised
- perfect information
- reinforcement learning
- nash equilibria
- educational games
- test bed
- game design
- training set
- multi agent systems
- game tree
- agent technology
- game development
- generative model
- serious games
- training data
- image segmentation
- generalization error