A scalable architecture for supporting interactive games on the internet.
Wentong CaiPercival XavierStephen John TurnerBu-Sung LeePublished in: PADS (2002)
Keyphrases
- management system
- real time
- scalable distributed
- game theory
- user friendly
- client server architecture
- imperfect information
- computer games
- digital media
- interactive tv
- game engine
- data formats
- visualization tool
- game theoretic
- network architecture
- hardware implementation
- video games
- virtual reality
- decision support