Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments.
Sébastien HillaireAnatole LécuyerRémi CozotGéry CasiezPublished in: IEEE Computer Graphics and Applications (2008)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- physical environment
- virtual characters
- multi user
- motion blur
- virtual learning environments
- defocused images
- collision detection
- view synthesis
- serious games
- virtual agents
- learning processes
- role play
- learning process
- blurred images
- space variant
- real environment
- social interaction
- augmented reality
- synthetic characters