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Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality.

Mahdi NabiyouniAyshwarya SaktheeswaranDoug A. BowmanAmbika Karanth
Published in: VR (2015)
Keyphrases
  • virtual reality
  • virtual environment
  • real time
  • augmented reality
  • image processing
  • three dimensional
  • data analysis
  • computer graphics