Q-BAT: A Customizable Videogame for Education.
Olga PeñalbaAntonio CerezoAlejo SilosÁlvaro J. García-TejedorPublished in: CSEDU (1) (2012)
Keyphrases
- information and communication technologies
- video games
- hong kong
- e learning
- web based learning
- distance learning
- higher education
- mobile learning
- game design
- game play
- university level
- interactive learning
- st century
- artificial intelligence
- elementary school
- distance education
- urban planning
- case study
- young students