A case study of OpenCL on an Android mobile GPU.
James A. RossDavid A. RichieSong Jun ParkDale R. ShiresLori L. PollockPublished in: HPEC (2014)
Keyphrases
- mobile devices
- graphics processing units
- mobile applications
- smart phones
- parallel programming
- location aware
- mobile platform
- android application
- mobile phone
- mobile platforms
- parallel computing
- mobile apps
- general purpose
- mobile computing
- real time
- parallel algorithm
- mobile users
- android platform
- parallel computation
- m learning
- context aware
- mobile technologies
- mobile learning
- shared memory
- test bed
- gpu implementation
- malware detection
- graphics hardware
- wifi
- parallel processing
- mobile environments
- mobile networks
- parallel implementation
- computing environments
- mobile terminals
- mobile robot
- communication technologies
- gpu accelerated
- real time rendering
- efficient implementation