Implementing game requirements using design patterns.
Maria Eleni PaschaliChristina VoliotiApostolos AmpatzoglouAnastasios GkagkasIoannis StamelosAlexander ChatzigeorgiouPublished in: J. Softw. Evol. Process. (2021)
Keyphrases
- design patterns
- learning games
- design principles
- object oriented
- software engineering
- software architecture
- design requirements
- object oriented software
- specific problems
- software systems
- computer games
- video games
- metamodel
- game playing
- ontology driven
- software design
- serious games
- learning objects
- artificial intelligence
- usage scenarios
- database driven
- behavioural patterns
- game theoretic
- game design
- game theory
- pattern languages
- educational games
- nash equilibrium
- software development
- databases