Clinician perspective on VR Games for Managing Periprocedural Anxiety in Children.
Soojeong YooAndrew WeatherallGail WongSarah ScottMinal MenezesNicholas WoodAjit PillaiNaseem AhmadpourPublished in: OZCHI (2019)
Keyphrases
- computer games
- educational games
- virtual reality
- virtual environment
- decision support
- game theory
- game design
- digital educational games
- video games
- school children
- pilot study
- young children
- decision support system
- playing games
- language skills
- children learn
- coalitional games
- nash equilibria
- nash equilibrium
- online game
- human computation
- diagnostic tool
- clinical practice
- viewpoint
- card game
- serious games
- language learning