A Game-Based Learning Project - Calculating Limit of Sequences with the Didactic Game LimStorm.
Szilvia SzilágyiAttila KöreiZsuzsanna TörökPublished in: ICL (1) (2022)
Keyphrases
- game based learning
- learning processes
- educational games
- game design
- video games
- games based learning
- learning process
- hong kong
- game play
- digital game based learning
- game based learning environment
- virtual world
- online game
- learning environment
- digital games
- technology enhanced learning
- learning outcomes
- game development
- game playing
- students learning
- mobile learning
- case study
- project management
- chinese language
- learning experience
- recent advances
- learning systems
- social interaction
- computer games
- serious games
- software development
- active learning
- learning community