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A hybrid cultural ecology: world of warcraft in China.

Silvia LindtnerBonnie A. NardiYang WangScott D. MainwaringHe JingWenjing Liang
Published in: CSCW (2008)
Keyphrases
  • developed countries
  • climate change
  • cross cultural
  • world model
  • hong kong
  • real time
  • data sets
  • developing countries
  • computer vision
  • computer science
  • video games