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Using Latency to Evaluate Interactive System Performance.

Yasuhiro EndoZheng WangJ. Bradley ChenMargo I. Seltzer
Published in: OSDI (1996)
Keyphrases
  • user interaction
  • virtual reality
  • response time
  • database
  • low latency
  • data sets
  • neural network
  • real world
  • computer vision
  • multiscale
  • computer graphics
  • prefetching
  • data visualization
  • interactive systems