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Using Latency to Evaluate Interactive System Performance.
Yasuhiro Endo
Zheng Wang
J. Bradley Chen
Margo I. Seltzer
Published in:
OSDI (1996)
Keyphrases
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user interaction
virtual reality
response time
database
low latency
data sets
neural network
real world
computer vision
multiscale
computer graphics
prefetching
data visualization
interactive systems