On the performance of OnLive thin client games.
Mark ClaypoolDavid FinkelAlexander GrantMichael SolanoPublished in: Multim. Syst. (2014)
Keyphrases
- client server
- computer games
- video games
- game design
- educational games
- serious games
- information systems
- weighted majority
- game theory
- imperfect information
- game play
- simulation game
- perfect information
- online game
- game theoretic
- nash equilibrium
- database systems
- social networks
- database
- game tree search
- coalitional games
- learning environment
- monte carlo tree search
- distributed object