Leisure Activities for the Elderly-The Influence of Visual Working Memory on Mahjong and Its Video Game Version.
Chih-Lin ChangTai-Yen HsuFang-Ling LinChuen-Der HuangI-Ting HuangPublished in: HCI (22) (2011)
Keyphrases
- video games
- working memory
- individual differences
- short term memory
- cognitive load
- computational model
- learning experience
- information processing
- focus of attention
- cognitive architecture
- long term memory
- educational games
- game design
- working memory capacity
- game play
- learning outcomes
- learning scenarios
- serious games
- game playing
- long term
- visual attention
- low level
- database systems
- decision making
- real time
- computer games
- databases