Bodily Manifestations of Affects: The Example of Gait and Virtual Reality.
Vincent KriegerElise LallartRoland JouventPublished in: ACII (2013)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- gait recognition
- virtual world
- human gait
- computer graphics
- computer animation
- augmented reality
- photorealistic
- gait analysis
- virtual humans
- virtual reality technology
- collaborative virtual environments
- digital museum
- haptic device
- multi sensory
- virtual space
- multimedia
- human computer interaction
- tangible user interface