CREC: the role of serious games in improving flexibility in thinking in neuropsychological rehabilitation.
Laura ColauttiDavide BaldassiniVera ColomboStefano MotturaMarco SaccoMatteo SozziMassimo CorboMaria Luisa RusconiAlessandro AntoniettiPublished in: Br. J. Educ. Technol. (2018)
Keyphrases
- serious games
- virtual environment
- video games
- educational games
- intelligent tutoring
- game play
- virtual characters
- design principles
- game engine
- game design
- communication skills
- computer games
- learning scenarios
- social skills
- game development
- game based learning
- digital games
- usability testing
- artificial intelligence
- educational tools
- databases
- learning processes
- mobile devices
- expert systems
- learning environment