Under The (Plastic) Sea - Sensitizing People Toward Ecological Behavior Using Virtual Reality Controlled by Users' Physical Activity.
Carolin StraßmannAlexander ArntzSabrina C. EimlerPublished in: AIVR (2020)
Keyphrases
- virtual reality
- virtual environment
- physical activity
- computer graphics
- augmented reality
- virtual museum
- virtual humans
- end users
- user centered
- collaborative virtual environments
- virtual space
- recommender systems
- user interface
- virtual reality technology
- interactive virtual
- virtual reality environments
- machine learning
- virtual world
- user groups
- human behavior
- information systems
- real time