Culture 4 all: accessibility-enabled cultural experiences through immersive VR360 content.
Mario MontagudPilar OreroAnna MatamalaPublished in: Pers. Ubiquitous Comput. (2020)
Keyphrases
- virtual reality
- virtual environment
- cross cultural
- cultural differences
- virtual world
- social context
- multimedia
- virtual reality environments
- virtual space
- virtual reality technology
- learning environment
- heritage objects
- metadata
- web content
- learning experience
- augmented reality
- haptic device
- collaborative virtual environments
- digital content
- immersive environments
- user generated content
- multi user
- neural network
- multimedia content
- three dimensional
- e learning