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Comparing Typical Opening Move Choices Made by Humans and Chess Engines.

Mark LeveneJudit Bar-Ilan
Published in: Comput. J. (2007)
Keyphrases
  • real world
  • artificial intelligence
  • human behavior
  • computer vision
  • evaluation function
  • imperfect information
  • machine learning
  • information systems
  • multiscale
  • lower bound
  • game playing
  • design choices
  • game tree search