Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study.
Thomas ZielhorstDaphne van den BruleValentijn VischMarijke MellesSam van TienhovenHelle SinkbaekBart SchriekenEduard S.-H. TanAlfred LangePublished in: Cyberpsychology Behav. Soc. Netw. (2015)