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Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study.

Thomas ZielhorstDaphne van den BruleValentijn VischMarijke MellesSam van TienhovenHelle SinkbaekBart SchriekenEduard S.-H. TanAlfred Lange
Published in: Cyberpsychology Behav. Soc. Netw. (2015)
Keyphrases
  • databases
  • machine learning
  • case study
  • information technology
  • multimedia data
  • game based learning
  • digital games
  • cognitive style
  • human decision making
  • digital game based learning