Flipped gaming for enhanced learning outcome crisis preparedness courses.
Geir Ove VenemyrBjørn Tallak BakkenLinda KionigOle Jorgen S. RanglundStig HolenHanne HaaveTone VoldRobin BraunPublished in: ITHET (2017)
Keyphrases
- learning outcomes
- computer science courses
- learning experience
- game based learning
- learning environment
- open ended
- e learning
- learning processes
- collaborative learning
- cognitive load
- learning styles
- university students
- video games
- instructional strategies
- students completed
- educational process
- students learning
- distance education
- individual differences
- higher education
- multimedia learning
- learning objects
- game play
- educational games
- instructional design
- learning tools
- computer games
- programming course
- pedagogical agents
- game playing
- post test