Composing narrative discourse for stories of many characters: A case study over a chess game.
Pablo GervásPublished in: Lit. Linguistic Comput. (2014)
Keyphrases
- narrative structure
- game playing
- imperfect information
- alpha beta search
- game tree
- board game
- game tree search
- computer chess
- story generation
- interactive narrative
- human players
- evaluation function
- games played
- computer games
- video games
- game theoretic
- test bed
- general game playing
- monte carlo tree search
- interactive storytelling
- artificial intelligence
- two player games
- game theory
- game play
- annotation tool
- nash equilibria
- nash equilibrium
- computer mediated
- game based learning
- natural language
- case study
- fairy tales
- game development
- speech acts
- news stories
- game design
- educational games
- monte carlo
- perfect information
- tree search
- online game
- anaphora resolution
- optical character recognition
- cooperative game
- serious games
- incomplete information
- petri net
- search algorithm