Employing affection in elderly healthcare serious games interventions.
Charis StyliadisEvdokimos I. KonstantinidisAntonis BillisPanagiotis D. BamidisPublished in: PETRA (2014)
Keyphrases
- serious games
- home care
- virtual environment
- educational games
- game play
- video games
- game design
- game engine
- virtual characters
- ambient intelligence
- design principles
- ambient assisted living
- learning scenarios
- computer games
- educational tools
- information systems
- information technology
- chronic disease
- learning processes
- game development
- game based learning
- intelligent tutoring
- social skills
- communication skills
- usability testing
- smart home
- social interaction
- electronic health records
- digital games
- distributed systems
- query language
- health related
- relational databases
- multi agent systems