The Adaptation of Shneiderman's Golden Rules and Nielsen's Heuristics on Motivational Augmented Reality Technology Design for Young Children.
Masyarah Zulhaida MasmuzidinNorazah Abdul AzizPublished in: ICSET (2019)
Keyphrases
- augmented reality
- young children
- tangible interaction
- interaction design
- user interface
- virtual reality
- learning games
- computer generated images
- early years
- multi user
- real environment
- virtual objects
- camera tracking
- learning experience
- human computer interaction
- design tools
- primary school
- computer vision
- molecular structures
- input device
- mixed reality
- intelligent tutoring systems
- software engineering