Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment '16).
Feng TianMinghui SunMaiga ChangPublished in: Comput. Graph. (2016)
Keyphrases
- special section
- international conference
- e learning
- special issue
- serious games
- computational molecular biology
- computational intelligence
- ifip wg
- learning objects
- computer games
- game play
- computer and information science
- award winning
- learning resources
- learning technologies
- game playing
- video games
- learning experience
- acm sigmod
- knowledge management
- database
- koli calling
- learning environment
- higher education
- distance learning
- working conference
- virtual environment
- papers cover
- fuzzy logic
- educational games
- learning tools
- learning materials
- book constitutes the refereed proceedings
- artificial neural networks
- learning activities
- conference proceedings
- mobile learning
- artificial intelligence
- neural network
- databases