Educational Digital Escape Rooms Footprint on Students' Feelings: A Case Study within Aerospace Engineering.
Luis Manuel Sánchez RuizSalvador López-AlfonsoSantiago Moll-LópezJosé Antonio Moraño-FernándezErika Vega-FleitasPublished in: Inf. (2022)
Keyphrases
- engineering education
- digital technologies
- distance education
- engineering students
- educational experiences
- e learning
- engineering design
- educational software
- digital literacy
- educational institutions
- educational systems
- formal education
- european higher education
- role play
- classroom teaching
- lifelong learning
- electrical engineering
- educational environment
- educational settings
- applied sciences
- educational technology
- project based learning
- educational resources
- learning community
- engineering courses
- distance learning
- teaching methods
- game based learning
- learning analytics
- learning tools
- learning experience
- learning styles
- teacher education
- computer science education
- learning outcomes
- web based learning
- advanced learning technologies
- computer science
- special education
- learning environment
- educational data mining
- digital media
- blended learning
- tertiary education
- student learning
- mobile games
- collaborative learning
- case study
- higher education
- learning sciences
- learning management systems
- social context
- science education
- educational games
- learning process
- online learning
- school teachers
- educational process
- skill development
- undergraduate engineering
- primary school
- secondary education
- learning activities
- learning achievement
- intelligent tutoring systems
- control group
- online course
- high school
- pre service
- tablet pc
- virtual learning environments
- computer supported collaborative learning
- learning materials
- computer games
- learning technologies